Created Fri, 02 Sep 2011 21:24:51 +0000 by jromang
Fri, 02 Sep 2011 21:24:51 +0000
Hello, I played with the tone tutorial (http://arduino.cc/en/Tutorial/Tone) on my arduino mega 2560 board and it works perfectly. I tried to run the same progam on my chiptkit max32 and it does not play any sound. Is there something to change to the tutorial's code or do I misss something ? Thanks
Fri, 02 Sep 2011 23:24:13 +0000
Just one of the many ways which their 100% compatibility claim is an outright lie. It's a decent board, but it's more like 65%-75% percent compatible as far as core functions, and 10%-35% compatible with libraries.
Tone doesn't work.
Sat, 03 Sep 2011 07:25:05 +0000
But the 'tone' function should already be supported according the supported function list on the wiki ? Is there another way to output sound ?
Sat, 03 Sep 2011 20:14:57 +0000
You can do it manually. I made this code that I found commented out in the Tone.cpp file into a function. It's a blocking function though, which makes it's usefulness extremely limited.
void ToneWorkaround(byte _pin, int frequency, int duration)
{
frequency = 1000000 / frequency;
int startTime = millis();
while ((millis() - startTime) < duration)
{
digitalWrite(_pin, HIGH);
delayMicroseconds(frequency);
digitalWrite(_pin, LOW);
delayMicroseconds(frequency);
}
}
Sat, 03 Sep 2011 21:09:58 +0000
Thanks, I'll try it, it should be fine for my needs ;) I also found the problem is listed here : https://github.com/chipKIT32/chipKIT32-MAX/issues/72 ; maybe it will be solved for the next release ?
Mon, 12 Sep 2011 19:07:00 +0000
Somehow, the corrected code for the Tone function didn't get into the last release. It is in the 20110907 test release. I downloaded and tested it about an hour ago and it works.
Gene Apperson Digilent
Wed, 21 Sep 2011 21:34:29 +0000
I tried the 20110907 test release and it indeed works, but it can't handle 0 frequency tone. For example the "toneMelody" example contains:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
Currently it plays the first 5 notes and stops. I'm using Uno32 if that matters.
Thu, 22 Sep 2011 19:48:42 +0000
"0 freq tone" would be a rest?
Alan KM6VV
Fri, 23 Sep 2011 08:11:37 +0000
Well the sample melody sounds nice if there is a pause at that time, so I assume that's how its meant to be. I put 1 instead of 0 as a workaround and it worked that way.
Fri, 23 Sep 2011 19:54:25 +0000
I looked into this and found a couple of bugs related to this. Arguably, a frequency of 0 is DC and the function should be setting the pin to 0 (or 1), but I think 0 is more appropriate).
One bug is that the code will end up doing a divide by 0 when calculating the value to load into the timer period register when the value 0 is passed in for the frequency.
I think that there is also a bug in doing the note duration when the frequency is 0.
I've compare the chipKIT code to the Arduino code, and it looks to me like their code should have the same problems.
I'll have to dig deeper.
I'll log this as an issue on github and look into fixing it for a future release.
Thanks, Gene Apperson Digilent
Tue, 15 Nov 2011 09:06:49 +0000
For Arduino, the following lines
//TCCR2A = _BV(WGM21) | _BV(COM2A0); // This mode toggles output once per timer cycle
//TCCR2B = _BV(CS20); // Do not scale the clock down - use 16 MHz timer rate.
//OCR2A = 210; // Divide sys. clock by 210, 1/2 cycle = 76 khz, 1 cycle = 38 khz
are equivalent to tone(11, 38000);
Is there something like that that I can do for chipkit? Off hand, I did not write the above code.
Tue, 15 Nov 2011 19:33:56 +0000
Can't just use
tone(pin, frequency) tone(pin, frequency, duration)
Alan KM6VV
Mon, 28 Nov 2011 05:58:26 +0000
It doesn't seem to do anything.
I use tone(11, 38000); and noTone(11);
I'll try setting something up using the ocomp.
Mon, 28 Nov 2011 14:49:35 +0000
Here's what I did. 80Mhz / 2105 ~= 38KHz, and I used that for the timer reset. 1052 ~= 2105/2, so that set the 50% duty cycle.
//set up timer2 on pic32
CloseTimer2();
OpenTimer2(T2_ON | T2_PS_1_1, 2105);
//Set up ocomp1 on pic32
CloseOC1();
OpenOC1(OC_OFF | OC_TIMER2_SRC | OC_PWM_FAULT_PIN_DISABLE, \
1052, 1052);
OC1CONCLR = OC_ON; //disable ocomp1
OC1CONSET = OC_ON; // enable ocomp1
Tue, 06 Dec 2011 08:09:56 +0000
Hi there,
Im using a Mac mini Core Solo with the latest online updates of OS X Kernel 10.4.7.
For some days now the function keys F1 to F12 of my keyboard are not working anymore.
Any ideas, how to troubleshoot that problem?
Roger.
Sun, 19 Feb 2012 18:36:29 +0000
So, right now, We can use the tone library in chipkit max 32 or not ? There are a tone library for max 32?
Mon, 27 Feb 2012 00:23:14 +0000
The following code works just fine on the Max32:
/*
Melody
Plays a melody
circuit:
* 8-ohm speaker on digital pin 8
created 21 Jan 2010
modified 30 Aug 2011
by Tom Igoe
This example code is in the public domain.
http://arduino.cc/en/Tutorial/Tone
*/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
void setup() {
}
void loop()
{
tone(3, NOTE_C4);
delay(1000);
noTone(3);
delay(500);
tone(3, NOTE_A3);
delay(1000);
noTone(3);
delay(500);
}
Mon, 27 Feb 2012 09:40:18 +0000
I need to set something or just connect the speaker in pin 8